Cross
Rays stretch out from light sources, like with a cross filter.

| Item | Description | Default |
|---|---|---|
| Turns Cross on and off | OFF | |
| Higher makes the rays brighter | 10% | |
| How bright a light must be to get rays. Higher gives rays only to brighter lights | 75% | |
| Higher makes the rays longer | 75% | |
| Rotates the rays | 25% | |
| 2 rays / 4 rays / 6 rays / 8 rays | 4 rays |
Chroma
The colors split toward the tips of the rays.
| Item | Description | Default |
|---|---|---|
| 0% means no color split | 50% | |
| Which color comes out on the outside. A full turn returns to the original order | 0% |
When Amount is 0%, moving Hue changes nothing.
Option
| Item | Description | Default |
|---|---|---|
| Higher makes the rays change more gradually around the threshold | 50% | |
| How far in from the screen edge the rays of lights are weakened | 100% | |
| Makes the rays themselves thicker and softer | 0% | |
| Adds a faint glow around the rays while keeping a thin core | 0% | |
| Additive / Screen / Lighten | Additive | |
| See Depth Mask | OFF | |
| Also gives rays to lights outside the screen. Adds load | OFF |
Width and Glow can be used together. At 0% for both, the rays are thin.