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Cross

Rays stretch out from light sources, like with a cross filter.

Cross OFF Cross ON

Item Description Default
Enable Turns Cross on and off OFF
Strength Higher makes the rays brighter 10%
Threshold How bright a light must be to get rays. Higher gives rays only to brighter lights 75%
Length Higher makes the rays longer 75%
Angle Rotates the rays 25%
Rays 2 rays / 4 rays / 6 rays / 8 rays 4 rays

Chroma

The colors split toward the tips of the rays.

Item Description Default
Amount 0% means no color split 50%
Hue Which color comes out on the outside. A full turn returns to the original order 0%

When Amount is 0%, moving Hue changes nothing.

Option

Item Description Default
Soft Knee Higher makes the rays change more gradually around the threshold 50%
Soft Edge How far in from the screen edge the rays of lights are weakened 100%
Width Makes the rays themselves thicker and softer 0%
Glow Adds a faint glow around the rays while keeping a thin core 0%
Blend Additive / Screen / Lighten Additive
Depth Mask See Depth Mask OFF
Offscreen 2x Also gives rays to lights outside the screen. Adds load OFF

Width and Glow can be used together. At 0% for both, the rays are thin.